Everything about Sega Mega Drive totally explained
|discontinued =
1997
| media =
ROM cartridge
| CPU =
Motorola 68000
| onlineservice =
Sega Meganet,
Sega Channel,
XBAND
| unitssold = Worldwide: 29 million
United States: 14 million
Brazil: 2 million
| topgame =
Sonic the Hedgehog 2,
6 million
(as of June 2006)
| predecessor =
Sega Master System
| successor =
Sega Saturn
}}
The is a
16-bit video game console released by
Sega in
Japan in 1988,
North America in 1989, and the
PAL region in 1990. Led by Tom Kalinske, it was sold under the name
Sega Genesis in North America as Sega was unable to secure legal rights to the Mega Drive name in that region. The Mega Drive was Sega's fifth home console and the successor to the
Sega Master System.
The Mega Drive is part of the
fourth generation era of consoles, and the first of its generation to achieve notable market share in Europe and North America. It was a direct competitor of the
TurboGrafx-16 (which was released one year earlier) and the
Super Nintendo Entertainment System (which was released two years later). The Sega Mega Drive began production in Japan in 1988 and ended with the last new game being released in 2002 in Brazil.
With a lifespan of fourteen years and almost 29 million units sold, it became Sega's most successful console. What helped it accomplish this were clever marketing in the western world, an image and mascot totally opposite of its competitors and perhaps its unique hardware design. Although it had its graphical weaknesses compared to the Turbografx-16 and SNES, the powerful 16/32-bit processor was a key in seminal games such as
Sonic the Hedgehog.
History
Although the
Sega Master System was a success in
Europe, and later also
Brazil, it failed to ignite much interest in the North American or Japanese markets, which, by the mid-to-late 1980s, were both dominated by
Nintendo's large market shares. Meanwhile in the arcades, the
Sega System 16 had become a success. Hayao Nakayama, Sega's
CEO at the time, decided to make its new home system utilize a similar 16-bit architecture. The final design was eventually also used in the
Mega-Tech, Mega-Play and System-C arcade machines. Any game made for the Mega Drive hardware could easily be
ported to these systems.
The first name Sega considered for its console was the MK-1601, but it ultimately decided to call it the "Sega Mega Drive". The name was said to represent superiority and speed, with the powerful Motorola 68000 processor in mind. Sega used the name Mega Drive for the Japanese, European, Asian, Australian and Brazilian versions of the console. The North American version went by the name "Genesis" due to a trademark dispute.
Launch
The Mega Drive was released in
Japan on
October 29 1988, almost exactly a year after the
NEC PC Engine.
In 1987, Sega announced a North American release date for the system (under the name of Sega Genesis) of
January 9 1989. Sega initially attempted to partner with
Atari Corporation for distribution of the console in the US, but the two couldn't agree to terms and Sega decided to do it themselves. Sega wasn't able to meet the initial release date and
U.S. sales began on
August 14,
1989 in
New York City and
Los Angeles. The Genesis was released in the rest of North America later that year.
The European release was on
November 30,
1990. Following on from the European success of the
Sega Master System, the Mega Drive became a very popular console in Europe. Unlike in other regions where the
NES had been the dominant platform, the
Sega Master System was the most popular console in Europe at the time. In the United Kingdom the most well known of Sega's advertising slogans was "To be this good takes AGES, to be this good takes SEGA". Some of these adverts employed adult humour and innuendo with sentences like "The more you play with it, the harder it gets" displayed with an illustration of the waggling of a joystick. A prominent figure in the European marketing was the "Sega Pirate", a talking one-eyed skull that starred in many TV adverts with a generally aggressive and humorous attitude. Since the Mega Drive was already two years old at the release in Europe, the many games available at launch were naturally more in numbers compared to the launches in other regions. The
ports of arcade titles like
Altered Beast,
Golden Axe and
Ghouls 'n Ghosts, available in stores at launch, provided a strong image of the console's power to deliver an arcade-like experience . The arrival of
Sonic the Hedgehog in 1991 was just as successful as in North America, with the new Sega mascot becoming popular throughout the continent.
In Brazil, the Mega Drive was released by
Tec Toy in 1990, only a year after the Brazilian release of the
Sega Master System. Tec Toy also ran the Internet service
Sega Meganet service in Brazil as well as producing games exclusively for the Brazilian market. On
December 5 2007, Tec Toy released a portable version of Mega Drive with 20 built-in games.
Console wars
The Sega Mega Drive initially competed against the aging 8-bit
NES, over which it had superior graphics and sound. Despite this, the Mega Drive was all but ignored in Japan as soon as it was launched. Some positive coverage came out of magazines
Famitsu and
Beep!, but Sega shipped only 400,000 units in the first year. and several peripherals and games.
New Sega of America CEO Michael Katz instituted a two-part approach to build sales in that region. The first part involved a marketing campaign to challenge Nintendo head-on and emphasize the more arcade-like experience available on the Genesis, summarized by the slogan "Genesis does what Nintendon't". The second part, since Nintendo owned the console rights to most arcade games of the time, involved creating a library of instantly-recognizable titles by contracting with celebrities and athletes to produce games using their names and likenesses;
Pat Riley Basketball,
Arnold Palmer Tournament Golf,
James 'Buster' Douglas Knockout Boxing,
Joe Montana Football,
Tommy Lasorda Baseball,
Mario Lemieux Hockey, and
Michael Jackson's Moonwalker all stemmed from this initiative. Nonetheless, it had a hard time overcoming Nintendo's ubiquitous presence in the consumer's home.
Sega CEO Hayao Nakayama, fearing an second market failure soon after the Master System, hired Tom Kalinske to replace Katz in mid-1990. Although Kalinske initially knew little about the video game market, he learned quickly and surrounded himself with industry-savvy advisors. A believer in the "give away the razors to sell the blades" school of marketing, he developed a four-point plan: cut the price of the console; create a US-based team to develop games targeted at the American market; continue and expand the aggressive advertising campaigns; and replace the bundled game with a new title,
Sonic The Hedgehog. but Nakayama approved all four points. Magazines praised
Sonic as one of the greatest games yet made, and Sega's console finally took off as customers who had been waiting for the Super NES decided to purchase a Genesis instead.
Sega began 1992 with a number of advantages: a 55% to 45% market share over the Super NES, a lower price, and a tenfold advantage in number of games. Sega's advertising continued to position the Genesis as the "cooler" console, A Sony focus group found that teenage boys wouldn't admit to owning a Super NES rather than a Genesis. Neither console could maintain a definitive lead in market share for several years.
In Europe, the Mega Drive maintained support through 1998. It outsold all other consoles, including the
Sega Saturn, in later years. While it became known for several games, such as
Sonic CD, the expansion only sold 6 million units worldwide.
At June 1994's
Consumer Electronics Show, Sega presented the
32X as the "poor man's entry into 'next generation' games." Although some blame Sega of America for developing this failure, only 200,000 units were sold. It also undercut the Sega of America executives; CEO Tom Kalinske, who oversaw the rise of the Genesis in 1991, grew uninterested in the business and resigned in mid 1996.
In 1997, Sega licensed the Mega Drive to
Majesco so that they could re-release the console. Majesco began re-selling millions of formerly unsold cartridges at a budget price together with the second model of the Genesis, until they later released a third version of it. The last commercially licensed release in North America was
Frogger, released in 1998.
The Mega Drive was supported until 1997 in Europe, when Sega announced they were dropping support for it. It was discontinued along with its predecessor, the long-lived Sega Master System, to allow Sega to concentrate on their newer console, the
Saturn. The Mega Drive's add-ons, the
Mega CD and
32X, were also both discontinued at this point, having been the same general failures they were in the other regions.
Emulation
In 2004, there came a trend toward plug-and-play
TV games, and
Radica Games released licensed, self-contained versions of the Sega Mega Drive in both North America (as the Play TV Legends Sega Genesis) and Europe (as the Sega Mega Drive 6-in-1 Plug 'n' Play), which contain six popular games in a small control box, with a permanently connected control pad. It doesn't have a cartridge slot, and thus is a
dedicated console.
The
GameTap subscription gaming service includes a Mega Drive emulator, and has several dozen licensed Mega Drive games in its catalog. The
Console Classix subscription gaming service also includes an emulator, and has several hundred Mega Drive games in its catalog.
During his keynote speech at the 2006 Game Developers Conference, Nintendo president Satoru Iwata announced that Sega will make a number of Genesis/Mega Drive titles available to download on the
Wii's
Virtual Console. The 16-bit Sega selections available on the Virtual Console at launch were
Altered Beast and
Sonic the Hedgehog. There are also selected Mega Drive titles on the Xbox 360 such as
Sonic the Hedgehog and
Sonic 2.
Master System compatibility
One of the key design features of the console is its
backwards compatibility with Sega's previous console, the
Sega Master System. The 16-bit design is based upon the 8-bit design, albeit enhanced and extended in many areas. In order to achieve backwards compatibility, the Master System's central processor and sound chip (the
Zilog Z80 and SN76489 respectively) are included in the Mega Drive, and the Mega Drive's Video Display Processor (VDP) is capable of the Master System's VDP's mode 4 (though it can't run in modes 0, 1, 2, or 3).
As the cartridge slot is of a different shape, Sega released the Power Base Converter, a separate device that sits between a Master System cartridge and the Mega Drive's cartridge slot. The Power Base Converter doesn't contain any SMS components, instead functioning as a pass-through device. The converter contains a top slot for cartridge-based games along with a front slot for card-based games, as well as the 3-D glasses adapter. When a Master System game is inserted, the system puts the Z80 in control, leaving the Mega Drive's main 68000 processor idle.
In Japan the device is known as the "Mega Adapter". The PAL variant is called the "Master System Converter" in mainland Europe.
The Power Base Converter isn't fully compatible with the redesigned Mega Drive 2. A second version, the "Master System Converter II", was released to address this problem. This second version adapter was produced in far fewer quantities and only released in Europe.
The only game which doesn't work with this device is
F-16 Fighting Falcon.
Peripherals
The standard Mega Drive controller features three main buttons and a "start" button usually used for pausing mid-game. The controller itself has a distinctive rounded shape. Sega later released a six-button version which is slightly smaller and features three more face buttons, similar to the design of buttons on arcade fighting games. It plugs into the side of the Mega Drive and sits underneath the console (later models of the Mega CD sit alongside the console) and provides access to CD games as well as allowing the user to play music CDs.
The
Sega 32X allows the user to play technically superior 32-bit games on the Mega Drive. It was released in 1994 in Japan and North America and 1995 in Europe. The 32X plugs into the Mega Drive's cartridge slot and the game cartridges are then plugged into the 32X. The Sega Mouse and Sega Mega Mouse were also released for the Mega Drive, One of the most unsuccessful peripherals released was the
Sega Activator; an octagonal device that lays flat on the floor and reads a gamer's physical movements as he/she would trigger infrared laser beams that translate the movement to react on screen. As well the official Mega Drive peripherals, the console is also compatible with Sega Master System accessories through use of the Power Base Converter.
Both
Electronic Arts (EA) and Sega released
multitaps for the system to allow more than the standard two players to play at once.
Technical specifications
CPU
The Sega Mega Drive's
CPU is a 16/32-bit Motorola 68000 which is a 32 bit microprocessor sitting on a 16-bit-wide data bus. The maximum addressable memory is 16
megabytes (the M68000 is located to the left of the picture). The 68000 Runs at 7.61 MHz in PAL consoles, 7.67 MHz in NTSC consoles. The Mega Drive also includes a
Zilog Z80 as the sound CPU. The FM sound
synthesis IC resembles the
Yamaha YM2151 (used in Sega's coin-op machines) and the chips used in Yamaha's synthesizers. There is 8
kilobytes of dedicated sound RAM available to Z80. The Yamaha uses six FM channels, four operators each and runs at 7.67 MHz (7.61 MHz in PAL machines). The use of the digitized audio allows for
stereo sound and is output only through the headphone
jack on model 1 systems and through AV out on model 2 systems along with mono signal.
Memory
There are 2
KB (
KiB) of Boot
ROM, which is also known as the "Trademark Security System" (TMSS). When the console is started, it checks the game for certain code given to licensed developers. Unlicensed games without the code are thus locked out, but if a game is properly licensed, the ROM will display "Produced by or under license from Sega Enterprises Ltd."
There are also 64 KB of Main
RAM. The Main RAM is part of the M68000 address space (short-word addressing was frequently used.) 64 KB of Video RAM are also present, The EXT input port is a DE-9F (9-pin female D-connector) that was used with the
Meganet modem peripheral, released only in Japan.
An A/V output, which consists of a
DIN connector with
composite video,
RGB video, and audio outputs, is present on the system. The Mega Drive and the first model Genesis have an 8-pin DIN socket (same as
Sega Master System) which supports mono audio only, but the Mega Drive 2, Multimega, and other models have a 9-pin mini DIN socket with both mono and stereo audio.
Variations
The Mega Drive quite possibly received more officially licensed variations than any other console. While only one major design revision of the console was created during its lifespan, each region has its own peculiarities and unique items, while other variations were exercises in reducing costs (such as the removal of the little-used 9-pin EXT. port) or expanding the capabilities of the Mega Drive.
The Model MK-1631 (Mega Drive/Genesis 2)
does have a Z80 CPU. Depending on the board revision, the system has either a Zilog Z84C00 or a Custom Sega 315-5676 or similar. Because the Z80 is used for sound production by many games, it's a necessary component. This renders the Power Base Converter or any other adapter useless. 68000 software can still enable and use Mode 4, however.
The most common third-party version of the Mega Drive hardware was the
Victor Wondermega, sold in North America as the JVC X'eye. In addition to having all the functionality of Mega Drive and Mega CD, it could also connect to
MIDI devices to synthesize music.
Further Information
Get more info on 'Sega Mega Drive'.
|
External Link Exchanges
Do you know how hard it is to get a link from a large encyclopaedia? Well we're different and will prove it. To get a link from us just add the following HTML to your site on a relevant page:
<a href="http://sega_mega_drive.totallyexplained.com">Sega Mega Drive Totally Explained</a>
Then simply click through this link from your web page. Our crawlers will verify your link, extract the title of your web page and instantly add a link back to it. If you like you can remove the words Totally Explained and embed the link in article text.
As long as your link remains in place, we'll keep our link to you right here. Please play fair - our crawlers are watching. Your site must be closely related to this one's topic. Any kind of spamming, dubious practises or removing the link will result in your link from us being dropped and, potentially, your whole site being banned. |